P+ - Captain Falcon - Subaction - SpecialAirLwEnd
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Stats
IASA: |
None |
Hitboxes active: |
1-2 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1df |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-2
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
65 |
35 |
80 |
Normal |
Kick |
3 |
4 |
|
0 |
1 |
4 |
65 |
35 |
80 |
Normal |
Kick |
3 |
4 |
|
0 |
2 |
4 |
65 |
35 |
80 |
Normal |
Kick |
3 |
4 |
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Scripts
Main
- FrameSpeedModifier { multiplier: 3.0, unk: 0 }
- SetEdgeSlide(StayOn)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 80, wdsk: 0, kbg: 35, shield_damage: 0, bkb: 65, size: 5.0, x_offset: 0.0, y_offset: 4.0, z_offset: 8.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 80, wdsk: 0, kbg: 35, shield_damage: 0, bkb: 65, size: 5.0, x_offset: 0.0, y_offset: 4.0, z_offset: -8.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 80, wdsk: 0, kbg: 35, shield_damage: 0, bkb: 65, size: 5.0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(6.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- SyncWait(20.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(30.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
GFX
- GraphicEffect(GraphicEffect { graphic: 42, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- SoundEffect1(3576)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- Rumble { unk1: 14, unk2: 0 }
- ScreenShake { magnitude: 0 }